

In the classic scenario, your group has already survived the trauma of a crash-landing on some random planet, and the whole point (read: the pseudo-ending the ending that isn’t just I’m-tired-of-playing) is to build a ship and escape. Ultimately, where RimWorld shines is that it’s a game about survival, where the drama’s baked-in and ever-present. With numbers like that, you know the game’s doing something right. (Full disclosure: my review is among those overwhelmingly positive it’s a drop in the bucket, but it’s there.) Out of 16,911 Steam reviews, the critical consensus is “Overwhelmingly Positive.” There’s an active fanbase, too, with an active subreddit and an active modding community - everything you’d expect from a popular game. Numbers-wise, on Steam, RimWorld goes something like this: In this version of hell, the devil fits in your purse, there’s nothing to hunt, and the meat/vegetable counters are flickering one, zero, one, zero.Ī dromedary dies of starvation and so does a muffalo. I’m not gonna kill a bunch of dogs!”Īnd by “dogs” I mean: the pack of 20 Yorkies who self-tamed themselves into the fold. “Don’t tell me I’m gonna have to slaughter them. …a Yorkie eats it before anyone can even get close. Someone brings a rabbit to the butchery pile, and – I’ve been up past midnight for the past three days playing this game, and it’s all led up to this moment here, right here, where a colony strained under the weight of its population - human and animal - is slowly but surely running out of food. My partner’s on the couch getting lost in the low-lit underground cities of Hollow Knight (the dreamy soundtrack of which, by the way, is the perfect backdrop to this snowy winter night), and meanwhile, I’m on the other side of the room, eyeing both the clock and my colony’s food supply.Īnd I’m on vacation, yes, but this is starting to get ridiculous. Snowy and dreary in random-rimworld colony of Beastwatch and in the middle of nowhere, Pennsylvania.
