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Sifu or shifu
Sifu or shifu









sifu or shifu

Then you get back up again, right where you fell.

Sifu or shifu upgrade#

Immediately after you fall, you can spend XP earned from successful fights to add and upgrade your abilities. Death doesn’t immediately reset your progress, instead you have a death counter that increases along with your age.

sifu or shifu

Sifu cleverly iterates on traditional roguelike elements, which adds to its refreshing appeal. Combat presents an interesting dichotomy in that it’s simple to execute by stringing together combos of button presses, but hard to master such that you’ll get your ass beat quickly and often if you rely on button mashing. It’s just a touch more colorful than realistic games but not fully neon-splattered. I immediately fell in love with Sifu’s aesthetic.

sifu or shifu

The preview makes you fight your way through the club, battling simple minions that go down in one or two punches to heavy hitters that require more skill and planning to take down. The preview dropped me right into the action - no tutorial mission, no story explanation, just a destination simply known as The Club. I got to play a bit of Sifu in a hands-on preview that demos the first half of the second chapter. Sifu is a refreshingly modern take on the die-and-restart style of play that ditches the sword in favor of these hands. Far too many of that style of game favors sword and board combat in medieval or otherwise indeterminate but distant past fantasy settings. Sifu, the newest game from Absolver developer Sloclap, feels like exactly the kind of shot in the arm the roguelike genre needs.











Sifu or shifu